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UPDATES » Be sure to check here regularly for important updates/anouncements. Many of the things posted in here will be important & can often relate to you. I know that many of you lack the time to read these but sometimes it just comes down to being 'lazy'. Just note that only the most important things that cannot be sent in mass pm will be posted here. Only staff may post updates. |
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STAFF AUDITIONS [open] by coolawesome1289 Jan 7, 2010 17:37:39 GMT -5 |
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STAFF » Staff come here to discuss staff-ily stuff. Only staff members, assigned by myself will be enabled to access this area. & go right ahead, click here but our force-field will stop you from seeing all the secrets we plan in here. =p Nothing leaves this board ! |
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MEMBER HANGOUT » Members come here for a little ooc time. Talk about anything you desire here, this board will also contain the content of other important things around datholon. Advertising board - ooc chat - Auditions -Archives Sub-boards: ARCHIVES, ADVERTISING, LINK BACK, AFFILIATE |
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a unique old-fashioned horse RPG; by TCH Staff Apr 11, 2012 2:21:56 GMT -5 |
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GETTING STARTED »[/b] The law of the land, inscribed in stone will be found here. You are to obide by every rule stated here. These rules are here as a foundation to the site & therefore should be respected. Also, this is where you post your character application. Please use the form provided. You may alter the form however you like as long as it still has the required information. Admins will read over your form & either accept or decline your application. You may not post in conversation until your charrie is accepted. Sub-board: ACCEPTED BIO'S |
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New mare by coolawesome1289 Jan 7, 2010 18:05:16 GMT -5 |
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LOGS »[/b] [optional] Here you can post your charries information, link to your signature ect. Logs are great for meeting new members and remembering times with old ones. You may organise plots in your logs & fancy them up as much as you like. Keep track of your achievements & edit as you go =] |
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The fleers. /\FleeTheNight's Charries/\ by Flee Dec 19, 2008 20:50:51 GMT -5 |
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CLAIMING » Mares come here in hope that a staliion will come and claim them as his own. Stallions may be in as many threads as they wish. The land is barren & largly inhabbited with mares living by themselves, bachelor bands of young stallions are often seen gallabanting about in search of a mate. |
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I Need A Strong Stud /\Open/Earth/\ by Biscuit Jan 27, 2009 21:59:26 GMT -5 |
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BIRTHING GROUNDS »[/b] Mares come here to this secluded valley to give birth to their young. It is very much a sacred place, protected against man of life's harshities. Please be sure to read over the rules before posting. |
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BIRTHING RULES ; IMPORTANT by ¤ a m o ŗįâ ;; Aug 6, 2008 23:55:22 GMT -5 |
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BATTLE GROUNDS » Here is where all equines come to battle for territories, mares, freedom ect. You may choose to either commense in an elemential battle or regular battle where no elements are allowed. This particular board is where equines come to test their true physical power. Please follow the rules provided. Sub-board: NON-ELEMENT BATTLES » |
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Non-Element Battle Rules | IMPORTANT! by ¤ a m o ŗįâ ;; Aug 6, 2008 23:45:47 GMT -5 |
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THE LAKE »[/b] The lake stretches far & wide, the sand is an odd greyish colour & is specked with pebbles & shells. Though it is unknown how shells came to be along the bank. It is said that the lake is seperated by spirirts, spector ghosts of those passed. Generally the area surounding the lake is a lovely, peaceful meeting ground for equines both in herds, or without them. Not so much can be said for the bank on the far side of the lake. The grass grows long and yellow, slippery on the hooves of those who lack decent agility. Strange phenomenoms lurke about in the murky water, no one is daring enough to investigate & find whether they are harmful or harmless. |
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Cold wanderer by Biscuit Dec 20, 2008 18:03:31 GMT -5 |
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LEITER» [non-elemential] For those equines who either deny their powers of the elements, ignoring them & doing whatever they are capable of to push it from their souls, or those who simply seem to lack any power at all. The elements are a gift, summoned by the ancient gods but not every equine is worthy, not every equine will be chosen by a spirit. Maybe there just aren't enough spirits left. The land is just like any other wild horse land, grassy, trees for shade & the odd river with bland, tasteless water. |
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HENTRA » [fire] They say the ancient gods speak to their descendants through the feasting flames of their anger. This land is charred & filled with ashes as many a blaze plunders. The sun shines orange-red in the sky above the blackened earth, feeding power to it's chosen. A thick smog hangs low over the ground, making it near impossible even to breathe. Sub-board: ZAREHNI » Slasher] |
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Settler of Odd by tealver May 24, 2009 12:16:30 GMT -5 |
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ADURNA » [water] Water-benders, able to suck the moisture from the very air around them. Many a wave has crashed upon the pearled shores. Many a lake & river flow through adurna, the water is crystal clear in most places but often the darker forces of adurna can be pinpointed to 'contaminated' water. Deadly if not dangerous. Sub-boards: AMETHYST » , WATERA » |
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The pros and cons of breathing [open] by Flee Dec 19, 2008 19:52:34 GMT -5 |
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ULARNNE » [air] They say the ancient gods speak to their descendants through the howl of the wind & that many a tornado has rampaged with anger. The land is founded on clay, for if the ground was sandy no one would be able to see for the wind would pick up the sand & create a haze of disaster. The shore of the island is rocky, dangerous for the equine hoof, they are covered in moss & prove to be very slippery, most equines keep to the trails. Sub-boards: VELTRA » Life Before The Storm] , ARIELTAR » |
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Breath of Air, Winds Sorrows {AW} by tealver Jan 11, 2009 10:45:34 GMT -5 |
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EHCRIALE » [earth] Those who are gifted to hear the noise in silence reside here. Through the rustle of leaves and the songs of the flowers they draw their strength. The forests here are dense & overgrown. The trees are a muddled mess, some ancient, some newborn. But when one becomes lost in the forest it is said that the spirits of echriale will choose whether to haunt or to help. They whisper with ghostly voices, hoarse & raspy from centuries of being without body. Sub-boards: THESTRAL » , SYMBIQUE » |
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Exploration by fearless Dec 6, 2008 19:11:02 GMT -5 |
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